Covering the latest version (Unity 4) of this established game engine, the Unity 4.x Cookbook explores a wide range of 3D, animation, multimedia, and scripting game features.
The power of Unity 4 is demonstrated through the 10 chapters covering many of this game engine’s features.
“Unity 4.x Cookbook” helps you learn how to make the most of the powerful but easy-to-use Unity 4 game engine.
Table of Contents
Chapter 1: Getting Started with Unity 4.x
Chapter 2: Using Cameras
Chapter 3: Creating Maps and Materials
Chapter 4: Creating GUIs
Chapter 5: Controlling Animations
Chapter 6: Playing and Manipulating Sounds
Chapter 7: Working with External Resource Files and Devices
Chapter 8: Working with External Text Files and XML Data
Chapter 9: Managing Object States and Controlling Their Movements
Chapter 10: Improving Games with Extra Features and Optimization
Chapter 11: Taking Advantage of Unity Pro
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