The Cocoa frameworks are some of the most powerful for creating native OS X apps available today. However, for a first-time Mac developer, just firing up Xcode 4 and starting to browse the documentation can be a daunting and frustrating task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools?
Table of Contents
Chapter 1. Must Love Cocoa Chapter 2. Hello, World Chapter 3. Lights, Camera… Actions! (and Outlets, too) Chapter 4. The First Call to Action Chapter 5. GUI Components Chapter 6. Using Table Views Chapter 7. Cocoa Bindings Chapter 8. Core Data Basics Chapter 9. Core Data Relationships Chapter 10. Search and Retrieve Core Data with Criteria Chapter 11. Windows and Menus and Sheets Chapter 12. Document-Based Applications Chapter 13. Exceptions, Signals, Errors, and Debugging Chapter 14. Drawing in Cocoa Chapter 15. Advanced Drawing Topics Chapter 16. Working with Files Chapter 17. Concurrency Chapter 18. Future Paths
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