Wednesday, October 16, 2013

Essential Mathematics for Games and Interactive Applications, 2nd Edition

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Essential Mathematics for Games and Interactive Applications, 2nd Edition Title: Essential Mathematics for Games and Interactive Applications, 2nd Edition
Author: James M. Van Verth, Lars M. Bishop
Publisher: 2008-05-19
Format: Online PDF (704 pages, 3.2MB)
Language: English
ISBN-10: 0123742978
ISBN-13: 9780123742971

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Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.

Table of Contents

Chapter 1 Real-World Computer Number Representation
Chapter 2 Vectors and Points
Chapter 3 Matrices and Linear Transformations
Chapter 4 Affine Transformations
Chapter 5 Orientation Representation
Chapter 6 Viewing and Projection
Chapter 7 Geometry and Programmable Shading
Chapter 8 Lighting
Chapter 9 Rasterization
Chapter 10 Interpolation
Chapter 11 Random Numbers
Chapter 12 Intersection Testing
Chapter 13 Rigid Body Dynamics

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