Microsoft Kinect changes the concept of user interface design. It differs from most of the controllers to use other input as it allows users to interact with the program without touching the mouse or trackpad. Augmented Reality with Kinect will get you into the world of Microsoft Kinect with programming languages C/C + +. This book will cover installation, photos online, skeleton and face tracking, the cursor multi-touch and gestures. In the end, you will end up with a complete game on Kinect.
Table of Contents
Chapter 1: Getting Started with Kinect Chapter 2: Creating Your First Program Chapter 3: Rendering the Player Chapter 4: Skeletal Motion and Face Tracking Chapter 5: Designing a Touchable User Interface Chapter 6: Implementing the Scene and Gameplay Appendix: Where to Go from Here
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