Friday, December 13, 2013

Theory of Fun for Game Design, 2nd Edition

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Theory of Fun for Game Design, 2nd Edition Title: Theory of Fun for Game Design, 2nd Edition
Author: Raph Koster
Publisher: 2013-11-29
Format: Online PDF (300 pages, 99.2MB)
Language: English
ISBN-10: 1449363210
ISBN-13: 9781449363215

Pdf ebooks free Theory of Fun for Game Design, 2nd Edition.Plot:

Now in full color, the 10th anniversary of this classic book will take you deep into the bedrock influence in modern video games, and considering the factors which they share with the traditional games such as chess. At the heart of his probe, veteran game designer Raph Koster has a close-up view of the concept of pleasure and why it is the most important factor in any game. This fully updated edition will help you understand what drives this big cultural force, and inspire you to take it further.

Table of Contents

Chapter 1. Why Write This Book?
Chapter 2. How the Brain Works
Chapter 3. What Games Are
Chapter 4. What Games Teach Us
Chapter 5. What Games Aren’t
Chapter 6. Different Fun for Different Folks
Chapter 7. The Problem with Learning
Chapter 8. The Problem with People
Chapter 9. Games in Context
Chapter 10. The Ethics of Entertainment
Chapter 11. Where Games Should Go
Chapter 12. Taking Their Rightful Place

Appendix A. Epilogue: Fun Matters, Grandpa
Appendix B. Afterword: Ten Years Later

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