Maya Python for Games and Film is the first book to focus on how to make Python with Maya. Written by trusted agencies in this field, this in-depth guide helps you master the Maya Python, whether you are a seasoned artist looking to make the transition from MEL to Python or an exciting artists do not want scrambled for information.
Table of Contents
PART 1: Basics of Python and Maya Chapter 1 – Maya Command Engine and User Interface Chapter 2 – Python Data Basics Chapter 3 – Writing Python Programs in Maya Chapter 4 – Modules Chapter 5 – Object-Oriented Programming in Maya
PART 2: Designing Maya Tools with Python Chapter 6 – Principles of Maya Tool Design Chapter 7 – Basic Tools with Maya Commands Chapter 8 – Advanced Graphical User Interfaces with Qt
PART 3: Maya Python API Fundamentals Chapter 9 – Understanding C++ and the API Documentation Chapter 10 – Programming a Command Chapter 11 – Data Flow in Maya Chapter 12 – Programming a Dependency Node
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