Tuesday, November 5, 2013

Maya Python for Games and Film

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Maya Python for Games and Film Title: Maya Python for Games and Film
Author: Adam Mechtley, Ryan Trowbridge
Publisher: 2011-09-28
Format: Online PDF (408 pages, 5.3MB)
Language: English
ISBN-10: 0123785782
ISBN-13: 9780123785787

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Maya Python for Games and Film is the first book to focus on how to make Python with Maya. Written by trusted agencies in this field, this in-depth guide helps you master the Maya Python, whether you are a seasoned artist looking to make the transition from MEL to Python or an exciting artists do not want scrambled for information.

Table of Contents

PART 1: Basics of Python and Maya
Chapter 1 – Maya Command Engine and User Interface
Chapter 2 – Python Data Basics
Chapter 3 – Writing Python Programs in Maya
Chapter 4 – Modules
Chapter 5 – Object-Oriented Programming in Maya

PART 2: Designing Maya Tools with Python
Chapter 6 – Principles of Maya Tool Design
Chapter 7 – Basic Tools with Maya Commands
Chapter 8 – Advanced Graphical User Interfaces with Qt

PART 3: Maya Python API Fundamentals
Chapter 9 – Understanding C++ and the API Documentation
Chapter 10 – Programming a Command
Chapter 11 – Data Flow in Maya
Chapter 12 – Programming a Dependency Node

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